Light Devours v0.4
Light Devours v0.4
Attackpatterns
-Added 4th Attack Pattern: Spawns 2 Shotgun-Barrels that will disperse tons of bullets with random speed and angle attributes every second.
-Added 5th Attack Pattern: Spawns various spinning Blades that will ricochet off the borders.
Attackpattern Buffs
-Buzzsaw frequency increased.
[Before: ~40 per Second; After: ~60 per Second].
Attackpattern Nerfs
-Buzzsaws' linger duration has been decreased from 0.75+(DifficultyScaling/1500) seconds to 0.5+(DifficultyScaling/1800) seconds.
[Before: Easy: 0.75 Seconds; Normal: 1.15 Seconds; Hard: 1.55 Seconds; Extreme: 1.95 Seconds].
[After: Easy: 0.5 Seconds; 0.83 Seconds; Hard: 1.16 Seconds; Extreme: 1.5 Seconds].
-Buzzsaw appearance delay after warning has been increased from 0.2 + (1 + (DifficultyScaling/1000))^-1 to 0.25 + (1 + (DifficultyScaling/1000))^-1 seconds.
[Before: Easy: 1.2 Seconds; Normal: 0.825 Seconds; Hard: 0.65 Seconds; Extreme: 0.55 Seconds].
[After: Easy: 1.25 Seconds; Normal: 0.875 Seconds; Hard: 0.7 Seconds; Extreme: 0.6 Seconds].
-Lasers warning period went up from 0.5 + ((1 + (DifficultyScaling/1800))^-1) / 4 seconds to 0.55 + ((1 + (DifficultyScaling/1800))^-1) / 4 seconds.
[Before: Easy: 0.75 Seconds; Normal: 0.6875 Seconds; Hard: 0.65 Seconds; Extreme: 0.625 Seconds].
[After: Easy: 0.8 Seconds; Normal: 0.7375 Seconds; Hard: 0.7 Seconds; Extreme: 0.675 Seconds].
-Laser amount reduced from 10 + (round(DifficultyScaling/60)) to 10 + (round(DifficultyScaling/75)).
[Before: Easy: 10 Lasers; Normal: 20 Lasers; Hard: 30 Lasers; Extreme: 40 Lasers].
[After: Easy: 10 Lasers; Normal: 18 Lasers; Hard: 26 Lasers; Extreme: 34 Lasers].
Music
-Added 5th Battle Theme.
-Same song now can't play back to back anymore. [Meaning if the game had picked Song 1 to play before it won't pick Song 1 again after it has ended].
Misc.
-Added Invincibility Mode [Just for playtesting, inaccessible by players].
-Pausing penalty: If you pause twice in the span of 5 seconds you will either get a +5 seconds penalty on the CountdownTimer in Easy, Normal, Hard and Extreme mode or -5 penalty on the DifficultyScaling in Endless Mode.
-Added pause indicator.
-Controls with Analog Stick should feel smoother now.
-Remove Inverse Colour Filter.
-Added a menu that tracks various statistics like wins, deaths and time spent playing.
-Added Endless high-score being tracked in difficulty select menu.
-Added Guide Menu which can be accessed through the "?" in the top right of the Main Menu.
Bug Fixes
-Fixed being able to pause with other ControlSchemes' pause buttons.
-Fixed Thorn Attack targeting the mouse position instead of the player position.
-Fixed being able to die while paused.
-Fixed Thorn Attack spawning in a shorter X range than expected when coming from above.
Files
Get Light Devours - Early Build v0.4
Light Devours - Early Build v0.4
Status | In development |
Author | Vortoxium |
Tags | 2D, Black and White, Bullet Hell, Local Co-Op, Local multiplayer, Pixel Art, Retro, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Light Devours v0.3Jun 15, 2023
- Light Devours v0.2Jun 12, 2023
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