Light Devours v0.2
Light Devours v0.2 Changelog:
Attackpattern Nerfs:
- There is now a delay of 1.5 - (GameMode / 10) seconds before a new attack pattern gets chosen.
- Buzzsaws linger less long now: Before they stayed for 0.75 + (DifficultyScaling / 1000) seconds and now they stay for 0.75 + (DifficultyScaling / 1800) seconds.
- The Amount of Lasers on Screen has been reduced from 10 + (round(DifficultyScaling / 50)) to 10 + (round(DifficultyScaling / 60)
Attackpattern Buffs:
- Lasers now have a reduced warning time, before the waiting time was always 0.75 seconds, but now it's 0.75 - ((GameMode * 5) / 100)
[For clarification on the variables: "DifficultyScaling" is the number at the top right while playing the game in battle mode and "GameMode" is fixed at 0, 1, 2, 3, 4 for Endless, Easy, Normal, Hard and Extreme mode respectively.]
Player 2 Changes:
- Base Speed upped from 100% to 200%.
- If SHIFT is being held Base Speed goes from 200% to 100%.
Music and SFX:
-Replaced Placeholder SFX.
-Winning and Dying now plays a little Jingle.
-Added 4 Music Tracks, 1 for the Title Theme and the other 3 as Battle Themes.
Items:
-HealerFamily now reduces the CountdownTimer by Healers.HealingValue * 30 if PlayerFamilyHealth is at Max. while collected [Not while the CountdownTimer is below 61 though].
[More clarification: The small cross has a healing value of 1 and the bigger cross has a healing value of 2.]
Achievements:
-Added separate smaller Stars in the Main Menu for achieving Multiplayer Victories.
Options:
-You can now tint the Game in some Colours.
Files
Get Light Devours - Early Build v0.4
Light Devours - Early Build v0.4
Status | In development |
Author | Vortoxium |
Tags | 2D, Black and White, Bullet Hell, Local Co-Op, Local multiplayer, Pixel Art, Retro, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Light Devours v0.4Jan 18, 2024
- Light Devours v0.3Jun 15, 2023
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