Light Devours v0.2


Light Devours v0.2 Changelog:

Attackpattern Nerfs:
- There is now a delay of 1.5 - (GameMode / 10) seconds before a new attack pattern gets chosen.
- Buzzsaws linger less long now: Before they stayed for 0.75 + (DifficultyScaling / 1000) seconds and now they stay for 0.75 + (DifficultyScaling / 1800) seconds.
- The Amount of Lasers on Screen has been reduced from 10 + (round(DifficultyScaling / 50)) to 10 + (round(DifficultyScaling / 60)

Attackpattern Buffs:
- Lasers now have a reduced warning time, before the waiting time was always 0.75 seconds, but now it's 0.75 - ((GameMode * 5) / 100)

[For clarification on the variables: "DifficultyScaling" is the number at the top right while playing the game in battle mode and "GameMode" is fixed at 0, 1, 2, 3, 4 for Endless, Easy, Normal, Hard and Extreme mode respectively.]

Player 2 Changes:
- Base Speed upped from 100% to 200%.
- If SHIFT is being held Base Speed goes from 200% to 100%.

Music and SFX:
-Replaced Placeholder SFX.
-Winning and Dying now plays a little Jingle.
-Added 4 Music Tracks, 1 for the Title Theme and the other 3 as Battle Themes.

Items:
-HealerFamily now reduces the CountdownTimer by Healers.HealingValue * 30 if PlayerFamilyHealth is at Max. while collected [Not while the CountdownTimer is below 61 though].

[More clarification: The small cross has a healing value of 1 and the bigger cross has a healing value of 2.]

Achievements:
-Added separate smaller Stars in the Main Menu for achieving Multiplayer Victories.

Options:

-You can now tint the Game in some Colours.

Files

Light Devours v0.2 - WEB.zip Play in browser
Jun 12, 2023
Light Devours v0.2 - WINDOWS.zip 6 MB
Jun 12, 2023

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